Why Gaming Optimisation Problems Can’t Be Ignored

While brainstorming for my next video, I stumbled upon a freshly posted comment that I couldn’t ignore. Typically, I steer clear of responding to negative or angry comments, they rarely lead to anything productive. But this one? It was just begging to be dissected. It’s the perfect example of someone turning their personal experiences into a universal truth. Let’s break it down together.

Is 120 FPS Really the Standard?

The comment starts strong with this: “Stop overcomplicating things and complain. I agree that 120FPS gaming is a standard today, since most modern displays have such a fast pixel response and low latency that 60 looks like a slideshow.”

Okay, let’s unpack that. First, 120 FPS as a baseline might be true for some, but it’s not universal. For many gamers, hitting even 60 FPS reliably can be a struggle. Why? Because AAA gaming optimisation today is often so poorly executed that you can’t avoid diving into your settings to make them playable. And as I’ve pointed out before, relying on technologies like frame generation when your FPS baseline is under 60 can introduce input lag, making the experience less enjoyable.


“Zero Issues”? A Bold Claim

Next, they say: “I play lots of games and I have literally zero issues with any game today run at 100-120 FPS with or without the help of DLSS and frame generation.”

Fascinating. Meanwhile, the rest of us are watching our RTX 4070s, 4080s, 4090s, and their AMD equivalents, struggle with games like Hogwarts Legacy and Cyberpunk 2077 at launch. Anecdotal evidence, no matter how confidently stated, doesn’t negate the widespread optimisation problems these games had. Just because something works for you doesn’t mean it works for everyone.

The legendary comment

One game does not equal Gaming Optimisation

They continue: “Take Ratchet and Clank, for example. This game has amazing arts and graphics, and in DLSS Quality + Frame Generation it literally has ZERO artifacts and runs smoothly 120 FPS without any stutter. Is that a bad optimization?”

Let me stop you there. First off, good for Ratchet and Clank. It’s a well-optimised game. But pretending it represents the state of all AAA gaming is laughable. And “zero artifacts”? That’s a bold claim. DLSS and frame generation are fantastic technologies, but they’re not flawless. Benchmarks and reviews consistently show that these features can introduce visual artifacts, especially in fast-paced scenes. Ignoring that reality doesn’t make it go away.


“Just Play Other Games” Isn’t the Answer

Then comes this gem: “Well, don’t play Indiana Jones then, right? Play other games.” Ah, yes, the classic “if you don’t like it, don’t play it” argument. But here’s the thing: maybe, just maybe, we could expect developers to optimise their games properly. Players invest thousands into hardware and games. Asking for basic performance isn’t entitlement, it’s literally what we should expect for the money we’ve spent.

When Criticism is Dismissed

And then, the pièce de résistance: “I suggest you all go take some rest, sleep well, resolve your life problems, and come back to a gaming world with a normal attitude.”

Oh, absolutely. People only care about optimisation issues because they haven’t had enough sleep. Not because they’ve spent thousands on gaming rigs and expect games to work as advertised. This kind of dismissive attitude isn’t just unhelpful, it’s insulting.

Why We Must Keep Calling Out Optimisation Problems

Ultimately, this comment boils down to: “If I don’t have problems, neither should you. And if you do, maybe it’s your fault.” That mindset ignores real, documented issues plaguing the gaming industry. Criticising poor optimisation isn’t whining, it’s holding developers accountable. If we let these issues slide, they’ll only get worse.

So next time you’re tempted to tell someone to stop complaining about gaming optimisation, maybe take your own advice first. Sound fair?


Watch the Full Video

For a deeper dive into this discussion, check out the full video below: